AI Insights · Timothy · January 2022
Top 5 Dance Games in the US for Q4 2021
Discover the performance of the top 5 dance games in the United States during Q4 2021, with insights on weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the dance games category in the United States. Here’s a closer look at how the top 5 dance games performed during this period, based on data from Sensor Tower.
Pole Star! from Crazy Labs had a dynamic quarter. Weekly downloads fluctuated, starting strong with 160K in mid-October and experiencing a low of 20.7K in late November. However, the app saw a resurgence in December, reaching approximately 55K downloads in the final week. The app also maintained a steady number of weekly active users, peaking at 120.2K in mid-October and rounding off the year with 83.5K.
Cheerleader Run 3D by SUPERSONIC STUDIOS LTD, showed consistent performance in terms of weekly downloads, ranging between 9.7K and 18.1K. The app's weekly active users remained relatively stable, averaging around 45K throughout the quarter, with a peak of 50.8K in the first week of October.
Just Dance Now, published by Ubisoft, generated consistent weekly revenue, generally around $11K to $17.4K, with a notable increase towards the end of December. Weekly downloads saw a significant jump in late December, reaching 18.2K. The app also saw a rise in weekly active users, peaking at 27.1K in the final week of December.
Dance Clash: Ballet vs Hip Hop from Coco Play demonstrated stable growth in weekly revenue, peaking at $1K in the last week of December. Weekly downloads fluctuated, with a high of 13.6K in early December. The app's weekly active users peaked at 21.3K in early November and maintained around 19.7K by the end of December.
Ice Skating Ballerina, also from Coco Play, saw steady weekly revenue with a peak of $1.5K in the final week of December. Weekly downloads showed a strong performance, reaching 9.7K in mid-December. The app’s weekly active users also saw growth, peaking at 21.2K in the last week of December.
These insights highlight the dynamic nature of the dance games category in the US market during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.